Top 10 indie horror game cliches and criticisms

This is a personnel viewpoint really but I rather point these out accordingly my gripes about indie horror games I've seen in the past year and a half.


1. Lack of functionality. I.E. Walking Simulators in a horror game. Or taking control away from the player.

2. Predictable plots. 7 times out of 10, the big reveal is often the father or the brother paying for their mistakes and the victims are usually family members or the wife/the daughter. And they may or may not be reliving their personnel hell

3. Bonus points if the environment is akin to Kojima's P.T.

4. Every indie horror game has a P.T. formula.

5. Every indie horror game with psychological horror elements will pull a Konami and follow the stagnant repressed guilt/punishment in Silent Hill 2.

6. The game has either no coherent plot, or is trying to be too vague in a faux attempt to be 'mysterious' or 'complex.'

7. If your playable character is a victim in any given situation in present or past situation, he'll probably be made to look like a monster.

8. The game will most likely revolve around a house or a series of rooms.

9. It will probably revolve around a vengeful spirit if not a personnel hell.

10. An ending with no clear closure. 

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