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Showing posts from January, 2017

Top 10 indie horror game cliches and criticisms

This is a personnel viewpoint really but I rather point these out accordingly my gripes about indie horror games I've seen in the past year and a half. 1. Lack of functionality. I.E. Walking Simulators in a horror game. Or taking control away from the player. 2. Predictable plots. 7 times out of 10, the big reveal is often the father or the brother paying for their mistakes and the victims are usually family members or the wife/the daughter. And they may or may not be reliving their personnel hell 3. Bonus points if the environment is akin to Kojima's P.T. 4. Every indie horror game has a P.T. formula. 5. Every indie horror game with psychological horror elements will pull a Konami and follow the stagnant repressed guilt/punishment in Silent Hill 2. 6. The game has either no coherent plot, or is trying to be too vague in a faux attempt to be 'mysterious' or 'complex.' 7. If your playable character is a victim in any given situation in present or