(Blog)No Mans Sky; or, how I learned to scam the customers and get them to defend my lies
With the release of No Mans Sky, I've found myself particularly irritable in the way that the final product came out as. With so much games trying to capitalize off the procedural generation world that Minecraft had launched in it's time (though to be frank, procedural generation existed before that) No Mans Sky looked like it was about to take the next step forward from there. Instead, it took twenty steps backwards. Starbound which is like Terraria, made an interesting step in how it could take it's procedural generation. Albeit on the Two Dimension. A massive galaxy to explore, massive procedural content with context to go with it. (And actual content that can entwine with the Procedural Generated content.) No Mans Sky, upon first announcement and teaser, looked to be rather interesting. It had a neat concept and it looked like it would succeed and push the boundaries of procedural generation, with the inclusion of multiplayer (which said before, would b...