(Blog) why Walking Simulators do not work and need to die
In this era of gaming, there's been a surplus of one particular genre that's been on the rise since TheChineseRoom's Dear Esther. A narrative driven game that focuses heavily on said narrative... and absolutely nothing else. And many other games that came out have been trying to work exactly as Dear Esther has. And each time, each game provides simplistic 1-4 hours of minuscule game time with pricing way above the necessary limits. 20 dollars, 30 dollars even. Time and energy has been wasted making a game that shouldn't be called as such. And its an insult to both the gaming community and the medium itself to call these genres as such. Now I don't want to hear all this crap about 'its poetic' or 'its art' and 'its different' because these are not good excuses. They are never good excuses. And I honestly am ashamed to call myself a writer in a time where people look upon some of these as narrative 'masterpieces' befitting of literary...